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Games for the little ones

Games for the little ones

Sigla: 
GAB
The formative path in the youth teams represents the basis over which to build the future player; the incentives that the child receives during this phase will have an indelible impact  in their personality, character and their technical-tactical qualities
 
The path for little ones goes from 5 to 12 years, it starts with the under-6 category and ends with the under-12category
In this delicate and sensitive phase the coach's duty is to accompany the child during the exploration course of the game in all its facets. In a safe and protected context the child will be able to discover and become familiar with the game rules, the coexistence rules, they will be able to know their own body, to get in contact with the ground, with the opponent, they will learn to make mistakes to then be aware of it and improve, in just a word "to play".
 
In this growing process the coach will have to propose games and situations that respond to certain requirements:
  • From the easy to the difficult: The inicial proposals must be very easy so that the child becomes confident with their skills and movements to then gradually increase the difficulty
  • From the simple to the complex: This principle refers to the situations of the game that initially have to be simple and recognizable in such a way that the child starts to identify himself and to choose the proper way in which to behave in different contexts. The complexity of the situation can be raised gradually by increasing the number of teammates and opponents.
  • From the known to the unknown: In a situational game context as soccer, the skilled player is the one that gets to find an effective solution, either with technique or with tactics, to any problem that lies before him. The coach's duty is to accomplish the greatest number of solutions possible and stimulate new ones
 
In the proposed exercises kids can experience the game and its rules with easy and stimulating proposals. In this context the coach can influence their players with individual or group stimulus, transmitting their philosophy in an efficient manner.