2 vs 1 - AFC Ajax
- 6 cones
- Balls
- 1 goal
- 2 vests
- 1 marker
- Playing area: 40x40 meters / 43x43 yd
- Players: 12 + 1 goalkeeper
- Duration: 15 minutes
- Series: 3 series of 4 minutes each with 1 minute of passive recovery inbetween series
Summary | Secondary Objectives |
---|---|
Consecutive development of 2 situations of 2 vs 1 and finishing |
Oriented control, Feints and tricks, Finishing, Intercepting, Tackling, Improvisation |
Create two rectangles of 20x10 meters adjacent to the penalty area (A and B, as shown in the picture). Add a defensive player with a vest inside each rectangle. Place an attacking player (red) in line with the central cone, outside the playing area. Place the rest of the attacking players in a row behind the rectangle that is farther from the goal. The coach stands outside the rectangles with some balls.
- The coach passes the ball to the defender inside rectangle A
- The defender does an oriented control and passes the ball with a high pass to the forward on the starting marker
- The forward stops the ball and drives it to rectangle B, while the second forward moves to the inside of rectangle B to support the teammate
- Attacking players, through a pass or dribbling, must overcome the defender from rectangle B to move inside rectangle A and play another 2 vs 1 situation
- If the attacking players overcome the defender, they can shoot at goal
- If one of the defenders recovers the ball, the action ends
- Free number of ball touches
- The action ends if one of the defenders recovers the ball
- Each defender cannot exit their own rectangle
- At the end of each series swap the defenders with two attacking players
- Increase or decrease the size of the pitch according to players' skills
- Limit the number of ball touches for the attacking players
- In order to score 1 point, attacking players should shoot at goal. In order to score 1 point, the defender that recovers the ball must pass it to the other defender
- Encourage the touch and go: After playing the ball with a teammate, the player continues the race, looking for an empty space
- Work on body orientation when receiving the ball, it should be facing the widest part of the pitch
- Dribbling is useful to avoid possible contrasts with opponents, to create numerical superiority, to complete the action, to assist a teammate or to make a move more dangerous
- Requirements to beat the player: dribbling, senso-perceptive capacity, monopodalic equilibrium, reaction, motor fantasy
- Dribbling key elements: Face the opponent keeping the ball close to the foot, condition the equilibrium of the opponent by using feints
- Encourage players to keep their head up while dribbling